I
have found three emerging technologies on the Internet that I believe have the
potential to enhance adult education. All of
the technologies appear to have a draw to the younger generations and are
currently being used in schools throughout the United States.
The first is Learning Analytics that I
discovered on two different websites: http://www.innovationexcellence.com/blog/2013/07/29/10-emerging-educational-technologies-how-they-are-being-used-across-the-globe/ and
http://www.learndasy.com/6-emerging-technologies-in-enducation. Learning Analytics combines data analysis
with student interaction in order to create a more integrated and customized
learning experience for the student. This technology can help predict learning difficulties
and give the instructor the ability to assist the student before failure and
frustration sets in.
The second technology that caught my eye was Game-based
Learning and virtual and remote laboratories also found at: http://www.innovationexcellence.com/blog/2013/07/29/10-emerging-educational-technologies-how-they-are-being-used-across-the-globe/. This is of great interest to me due to the
advancement in technology and the desire of more and more students interested
in online learning. I currently use
games in my classes at the present and have found that they have been very
successful in increasing critical thinking and retention. I also discovered that Minecraft has a
educational division found at http://minecraftedu.com/page/.
The third technology is Massive Open Online Courses
(MOOC). I discovered this technology at www.sciencedirect.com/science/article/pii/S1319157813000384. MOOC has the capability for connectivity
& collaboration, engaging students, is very participatory, is event
distributive, and promotes life-long learning.
Game-based learning and virtual and remote laboratories can be used on
the MOOC format which adds to the appeal.
Hi Karen, I linked into the links attached and it is very interesting how it will help instructors in the future.
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